Tuesday, November 25, 2014

‘You Can’t Effectively Test' For Games Like Driveclub, Says Sony America CEO


It’s been almost two months since the release of Sony exclusive Driveclub, and the game still isn’t functioning at 100 percent. There have been a number of updates and tweaks, but developer Evolution Studios hasn’t been able to yet realize the vision for the connected racer.


Last week, Sony Computer Entertainment of America president and CEO Shawn Layden shared some thoughts about the problems facing the title. Speaking with IGN, Layden discussed the issues.


“You do a beta test, you scope against that,” he told IGN. “But now, in a connected world, you can't effectively test in your house or in your beta group what it means to have 50,000, 100,000, 200,000 users hit your service.”


Layden defends Evolution, saying that the studio was ambitious and that having players online created unanticipated problems. Earlier this year, Layden’s counterpart in France shared a different story, pinning the problems for the title not on the servers, but the coding.


We reached out to Sony at the time PlayStation France president Philippe Cardon's statements on the matter. We did not receive a response.


[Source: IGN via Joystiq]


 


Our Take
It is safe to say that there are more players playing Destiny (as an example) than Driveclub. Activision and Bungie managed to test for connectivity without a problem.


Respawn pushed Titanfall to extremes during its open beta, and that game launched smoothly. World of Warcraft: Warlords of Draenor hit an early snag and managed to recover faster from a DDoS attack by months when compared to Driveclub.


In short, there is evidence that you can, in fact, test for these kinds of server loads. Given that there is also evidence that the servers aren’t the problem, Layden’s comments sound like weak damage control.

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