Each Friday PC Gamer’s writers emerge suddenly from the sun, screech their opinions, then return to the sky’s vaulting embrace.
THE HIGHS
Andy Kelly: A gaming parable
Developer Davey Wreden revealed on Twitter that his brilliantly funny mod-turned-game The Stanley Parable has sold a million copies. "A few years ago no one had any idea who I was," he wrote. "Thank you.” This is one of many similar indie success stories that remind me just how amazing PC is as a platform. Bizarre, subversive, strange, weird, wonderful games like this can achieve financial, as well as critical success, which in turns gives the creative minds behind them more money to make even more games. There’s a lot of negativity orbiting games at the moment, so I’m glad stories like this are here to remind us all that gaming is as imaginative, adventurous, and exciting as it’s ever been—especially on PC.
Chris Thursten: Zombie chickens (but mostly Tom Senior)
Honestly, my highlight of the week happened about an hour and a half ago. Nothing has filled me with more delight than the moment that our own Tom Senior took to the stage at the Golden Joystick Awards to present an award to Hearthstone. His energetic cries of "HEARTHSTONE, HEROES OF WARCRAFT!" and associated arm-waving would have made Alan Partridge proud, and will live in my heart forever. You can find them at around 38:00 in this VOD.
I'm probably not allowed to pick that, though, so I'm going to say that CS:GO's adorable zombie chickens were my favourite new thing this week. I'm not sure that they're quite as cute as last year's ghost chickens, but I appreciate that Valve are trying something a little different for the sequel. That's rare, in this business.
Andy Chalk: The Witcher 3 makes an introduction
The Witcher 3 intro cinematic showed up today, and it was smashingly good: dark, compact, and full of the sort of neo-medieval awfulness that makes me tingle all over. Best of all, it's not even really about the Witcher, Geralt, but instead keeps its gaze firmly fixed on Yennefer, his long-lost love, who's clearly dealing with some problems of her own. I think I like CD Projekt's Cyberpunk 2077 trailer just a wee little bit more (although that could well be simply because it’s something entirely new) but even so, I'm now wound up tighter than ever for The Witcher 3: Wild Hunt—and I'm giving serious thought to starting a petition demanding that CD Projekt does everyone's cinematic trailers from now on. All of 'em.
Phil Savage: You can play Arma 3 free right now, so do that
There’s an Arma 3 free weekend happening right now. If you aren't downloading it yet, you really should. A weekend isn't enough to experience everything the game can offer, but it'll act as a great sampler for what is one of the most flexible FPS experiences you can play. Don't just dive into the campaign; get creative. Find some friends, and become Zeus—using your powers to DM a tense and unpredictable military campaign. Or, head over to the Steam Workshop and download some of the amazing custom scenarios. I recommend Pilgrimage. It's just you, a massive island, and a few thousand murderous soldiers.
Tyler Wilde: Lucas Pope’s new game
The creator of Papers, Please has a new game, The Return of the Obra Dinn, and its adventurous black and white dithered graphics are so damn cool. What’s more, he’s released a free demo you can download here. It’s neat. That’s all.
Tom Marks: Hearthstone says “Well Met!” to more mobile platforms
So fine, technically this isn’t purely a PC high, but it is absolutely relevant to PC gaming. Hearthstone finally has a timeline, albeit rough, for when it will launch on android tablets and then phones. Hearthstone quickly became popular when it launched earlier this year, but its jump to iPad brought it to audiences it would have never reached otherwise and increased the popularity and success of the game as a whole. I don’t believe it would have reached the ever impressive 20 million users milestone so quickly had it remained PC exclusive. The larger the player base, the more support there will be for esports events, game updates, and generally positive things for the entire community. It will be interesting to see the influx of new players that comes with its jump to android.
THE LOWS
Chris Thursten: Beyond Earth (but not very far)
Civilization: Beyond Earth hasn’t clicked with me yet. I’ve had access to the game for about a week, and in that time I’ve struggled to get to grips with whatever it is that makes this game more than Civ V in space. I know that our reviewer encountered the same feeling and ultimately moved past it, and I hope that the same is true in my case - but I was anticipating more surprises in the early game either way. So far, I’ve spent my time rooting out alien/barbarians while building relics/temples and building up my reserves of energy/gold. That’s not the new course for humanity that I was hoping to chart.
Andy Kelly: Time to upgrade
There comes a time in every PC gamer’s life when they realise that the graphics card that’s been dutifully chugging away in their PC for years has reached the end of its life. Alas, the GPU in my home PC, which I’ve shared thousands of hours of happiness with, is about to be yanked out and slung on the trash heap. Or in a drawer or something. The system requirements for games being announced these days are just getting ridiculous, and I can no longer ignore the fact that I’m going to have to splash out on some new hardware.
Phil Savage: Drag-on Ages
Last week, I was praising Dragon Age 2. This week, I have played more than five hours of it. I still love the way the characters interact, and the way their stories build and shift over the game's three acts. But fucking hell, that combat. More than the repetition of environments—that the same cave exists in, like, nine different places in the world—it's the constant grind of opponents that's wearing me down. Hey look, you turned a corner; have another smattering of random assassins, and then, when you've done that, have more that will literally materialise in front of you. It's a real downer in a game that I have otherwise enjoyed.
Andy Chalk: Paranautical Activity gets the boot from Steam
Pro-tip: If you're an indie developer who's worked long and hard on a game and finally managed to get your creation on Steam, do not threaten Gabe Newell with murder. I can't believe I even have to say that, but it actually happened this week: After Paranautical Activity hit a snag transitioning from Early Access to full release, Code Avarice co-founder Mike Maulbeck went on a Twitter tirade that culminated in a death threat aimed at Valve's top banana. The game, needless to say, was immediately removed from Steam.
Maulbeck was soon forced to resign from his company and give up all interest in and rights to the game, a heavy price to pay for a moment of anger and stupidity. But it's also a reminder that his actions affected more people than just himself; following Maulbeck’s resignation, his Code Avarice co-founder Travis Pfenning issued an official apology and is now working to get the game reinstated. There's no indication that will happen, and if it doesn't, its odds of finding an audience sufficient to keep the studio afloat are unpleasantly close to zero.
Tom Marks: Do you like it normal or smooth?
There has been a lot of good discussion lately about PC gamers expecting more from developers in terms of graphics settings. Clearly not everyone got the memo though. When I loaded up The Legend of Korra earlier this week, I was almost baffled to see how limited the settings were, consisting of a resolution option (which was capped at 1080p) and a single drop down menu labeled “Graphics” with only two choices: normal or smooth. I’m not even sure what those are supposed to mean.
Although this is only the second PC release for developer Platinum Games, they are by no means an inexperienced company and should absolutely be held to a higher standard than a resolution cap and a “smooth” option, especially when the game they’ve made is actually pretty fun to play.
Tyler Wilde: We need to stop saying ‘content’
The word ‘content’ describes the stuff inside an animal’s stomach. The stuff inside a game, or added to a game, however, is not a half-digested rat. The word has crept into the standard gaming nomenclature—we use it, gamers use it, publishers love to use it, promising hours and hours of ‘content’—and it drives me crazy. I bring it up today because, as I was browsing Steam this morning, it struck me what dumb term ‘downloadable content’ is, especially on Steam, where everything is downloadable. Not to mention the fact that it can’t be ‘content’ if it’s not already in the game. You can’t put the contents of something into that thing, as any adventure game inventory will tell you. God. It’s just awful.
OK, I know we're using a different definition, but it’s still the most generic way to describe anything. What happened to add-on or expansion or patch? I’d even rather use ‘stuff’ than ‘content,’ because at least it doesn’t have that bitter marketing flavor. But even better, how about we just say what that stuff is. I mean, what the hell are you saying when you tell me there’s hours of content? Do you just mean that there’s a bunch of dialogue? Or that I have to grind for two hours to get a downloadable sword? Tell me, and don’t diminish the hard work of the people who had to design and write and act out and program that adventure by calling it ‘content.’
Side note: ‘content’ is also not what we create on this website. We write articles and editorials and reviews and stories, damn it. The term has to go for all media.
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