Sunday, October 26, 2014

Region Specific: Berlin – overview


Berlin is a city defined by unification. This year it celebrates the 25th anniversary of the fall of the Berlin Wall, a barrier that separated East from West Berlin for nearly 30 years, and in the time since the city has become an international hub for European trade, finance and politics. The videogame industry here, meanwhile, is leading the way when it comes to integrating traditional and new business models, as veteran studios rub shoulders with hugely successful mobile and browser-focused developers, exchanging staff and knowledge while a thriving startup scene swells around them.


Local studios are welcoming foreign investors too: the past two years have seen an influx of international companies looking to stake their claim in Berlin’s vibrant development community. Its increasing appeal to game companies has been catalysed by a number of extremely supportive government and privately funded organisations keen to capitalise on its growth and present the location on the world stage.


One of those bodies, Medienboard Berlin Brandenburg, has been drumming up excitement for the past seven years. Founded in its current form in 2004, Medienboard offers a range of services, including project funding, and is involved in many of the industry events that take place in the region. “Berlin is a big metropolis, a city hotspot, while Brandenburg is a rural area surrounding it,” Medienboard’s Ina Göring explains. “It made sense to combine the two federal states, so we merged them. That’s unique, because Berlin and Brandenburg are separate states with different politics and politicians.”


Another initiative Medienboard set up is games.net, a network established in 2012 which, among other things, provides a database of those working in the local game industry. “Games.net is the most important network in the region,” Goring continues. “It’s under the umbrella of media.net, and we already have more than 50 companies listed. Games.net sets up a lot of networking events, helps with the exchange of ideas, and organised the Gamescom booth for Berlin Brandenburg companies. It’s mainly funded by Medienboard, and we work together with them a lot.”


In 2006, Medienboard set up a fund called Innovative Audio Visual Content, which was created to help developers fund their projects. The first year saw two applications, but it has since grown to be a key resource for both local startups as well as companies moving to the area. And there is more help for foreign investors from Berlin Partner, the city’s economic development board, which promotes the region internationally and softens the landing for new arrivals.


“We help find a location, establish what subsidies are available, help to find talent, provide information on the recruiting process, and organise tours for new employees,” Birgit Reuter, media project manager at Berlin Partner, tells us. “We try to make the bureaucracy of moving a bit less terrible for international people! Many companies employ up to 75 per cent of their staff from other countries, and part of why I think a lot of companies come to Berlin is because it is so international and it attracts international talent.”


One of those international companies is Candy Crush Saga creator King, which has recently opened a development studio in Berlin headed up by Gabriel Hacker, who formerly worked for Bigpoint, Take Two Interactive and Perfect World Europe. King Berlin is an autonomous studio working on mobile game prototypes for its parent company, and it’s in good company. California-headquartered Kabam, one of the world’s leading and most adaptive mobile game producers, has also opened an office in Berlin – albeit one focused on supporting existing projects rather than creating new ones.


“We have this really amazing mixture of creatives and technologists all trying to push boundaries in different ways, and all doing it in a city that supports that really well,” Kenneth Go, senior director of studio operations, tells us. “And I think that’s one of the best things about being in Berlin: being able to experience that energy of change, but also experience a city that is supporting it and reinforcing it in many ways. You walk down the street and every single month you’ll see different things happening, whether it’s different people, different cultures coming in, or shops changing. That feeling of constant change and replenishment and energy – it kind of imbibes you in your daily life and the work that you do. It gives you more energy to push forward, and to push the boundaries as well.”


Bigpoint is no stranger to change, having transformed the way it approaches development in recent years, flattening its hierarchy and handing greater creative control to its team members. The Berlin office is focused on the company’s core browser games, such as Drakensang Online, Dark Orbit and Game Of Thrones, all produced using the studio’s Nebula 3 engine – tech which has been iterated over a ten year period since first powering the Drakensang series’ retail releases. Yager’s history stretches back to the ’90s, too, and the studio behind Spec Ops: The Line and Dead Island 2 now represents Berlin’s last remaining traditional triple-A studio. But while Yager’s business model might appear old-fashioned to its local peers, it’s no less capable of transformation, as we discover during our visit.


It’s perhaps the Berlin-founded mobile game studio Wooga that best represents the region’s vibrant energy and creative churn. The company has instigated a filtering system that sees a large number of teams working on multiple projects with a view to launching only two or three of them. But while other companies might not be so explicit about it, there’s an intoxicating atmosphere of pioneering spirit that pervades every studio we visit – this is a collection of developers that’s very aware of its place at the forefront of an evolving industry, and one that looks set to grow at a relentless pace over the coming years.


The post Region Specific: Berlin – overview appeared first on Edge Online.

Skylanders Eon’s Elite Are Three Times More Powerful Than Other Figures


When Skylanders was first announced, there was a healthy amount of skepticism about the combination of toys and video games. Activision and developer Toys for Bob proved the concept, building the property into a $2 billion mammoth over the past three years.


This year, Activision is introducing a line of figures aimed at those players that also have a bent toward collectibles. The Eon’s Elite line are re-releases of eight figures (one in each element) from the original title in the series, Spyro’s Adventure.


The first two announced figures, Spyro and Chop Chop, will be joined by the newly announced Trigger Happy. These figures all have a metallic finish and a golden base. They also boast stats that are three times as powerful as other figures.


The figures, which will be available in limited quantities at GameStop (Disclaimer: GameStop is Game Informer’s parent company), are packaged for display with a lenticular backdrop. Spyro and Chop Chop will be available on November 1. Trigger Happy will be available for pre-order only on November 1. He’ll arrive in stores on November 28. 


Today, you’ll have a chance to win Elite Spyro and Elite Chop Chop. Just watch Nintendo Minute on Nintendo’s YouTube channel at 4 p.m. Pacific / 7 p.m. Eastern. For more on Skylanders: Trap Team, check out our review and our checklist of all the figures.

Interview: Gamersgate CEO Talks Frustration With GamerGate Association


Gamersgate CEO Theodore Bergqvist recently released a statement distancing his Sweden-based company from the GamerGate controversy. We reached out to him to find out what it was like to get wrapped up in the frenzy, what people are saying to them, and how it has affected business.


First, take a look at Bergqvist's statement.


"Announcement: GAMERSGATE.COM is NOT Gamergate!


As many of you are aware of, recently there has been a fierce and infected discussion about sexism as well as journalistic ethics in the gaming industry. We’ve received threats and harsh words from around the world and want to make it clear for everyone that Gamersgate.com is not part of this controversy whatsoever.


Next year Gamersgate.com celebrate our 10th anniversary and since start we have been selling games for download. We are one of the original download platforms and we do our best to support gamers so that they can buy and download games to good prices. Anytime, anywhere."


Bergqvist answered our questions via email.


Why did you decide to issue a statement to disassociate Gamersgate from GamerGate at this time?
At first we decided to wait it out, but as the controversy got more and more infected and people started to post on our Facebook and contacted us directly, we felt that we had to say something. It was easier for us to make a short announcement than have to “defend” ourselves one-on-one.


How did you first hear about the GamerGate controversy? What was your initial reaction?
Pretty much when it started, but it was not until a few weeks ago people started to post on our Facebook and send mails. At first we didn’t think it would impact us, that people could see the difference. Obviously, they couldn’t.


How big is the GamerGate controversy in Sweden?
Gamersgate.com’s main market is the U.S., so that’s the market we follow most. However, the GamerGate controversy has been covered in both Swedish gaming press and radio. I’d say it’s pretty big in Sweden, too.


You mentioned in your statement that Gamersgate has received "threats and harsh words" from people around the world due to its mistaken association with GamerGate. What kinds of things are people saying? How are they connecting a digital games retailer with the controversy?
It’s been a mix of threats and harsh words about how we have ”started selling games too” and we are "the GamerGate-idiots.” It’s been a lot of them. To be honest I think some people are so focused on their own statement that they don’t care to look twice. The only reason I can think that some have connected Gamersgate.com with the controversy is due to our name.


Has GamerGate affected GamersGate positively or negatively in sales and reputation?
It’s hard to say. Obviously, it’s never good to be associated with something you don’t do, and in this case something that’s obviously dividing the industry. On the good side, many of our fans have stepped up for us and defended Gamersgate.com. We are very grateful for it. I hope the tone in the debate can calm down and that whoever feels involved in this debate can come to their senses and discuss in a creative and sound way. That will help the gaming industry, and thus be good for both the fans and us.


Have you considered changing the name of your service?
No, we’ve been around for ten years serving gamers with the best games. This will pass and we will stand strong.


Are there any legal recourses you could pursue over the group's use of the name?
No. My only wish is that whoever is behind the name could make a statement and tell everyone they’re sorry for the mix-up. That would obviously help a lot.


How long do you think this will continue?
I guess the debate about sexism and journalistic ethics will continue forever. I don’t have a problem with a debate as long as it’s sound, fair and not turned into extremism or personal vendettas and as long as they don’t mix it up with Gamersgate.com.

Test Chamber – Bayonetta 2


Bayonetta is back, and the stylish witch is armed to the teeth with even more crazy weapons and magical powers to combat the forces of heaven and hell. This Wii U-exclusive sequel is available today, and it meets the high bar set by the original.  


I reviewed Bayonetta 2 and thought it was a blast, so I sat down with Andrew Reiner and Ben Reeves to talk about what's new and why it's fun. Platinum Games and Nintendo have retained the ridiculous, exaggerated action while adding even more versatility to the battle system. If you were a fan of the original – and even if you weren't – you should watch some Bayonetta 2 in action.


(Please visit the site to view this media)


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Watch The Opening Cinematic From The Witcher 3: Wild Hunt


You'll have to wait until February 24, 2015 to play The Witcher 3: Wild Hunt, but you can see how the game begins now. CD Projekt Red today released the game's opening cinematic, which runs just over three minutes and carries the name "The Trail." A warning to horse enthusiasts: You won't like how this story begins.


This story kicks off with magic and violence aplenty, and shows the same location from two different times, one focused on protagonist and witcher Geralt of Rivia, and the other the sorceress Yennefer of Vengerberg.


The new year and this open world RPG's release on Xbox One, PlayStation 4, and PC can't come soon enough.


(Please visit the site to view this media)

Costume Quest 2 Arrives On PS3 And PS4 On October 28


Double Fine is ready to deliver Costume Quest 2 just in time for Halloween. And if you’re playing on PS3 or PS4, there is an added bonus costume featuring one of Sony’s most adorable mascots coming after launch.


Sackboy is coming as a PlayStation exclusive costume, bringing with him the Little Big Beat Down special attack. You can check out a number of images of LittleBigPlanet’s stuffed hero below.


Costume Quest 2 will also be coming to other consoles, but no release dates are available just yet. For more, you can read our review of the PC release.

Will The Zombie Apocalypse Begin On The Soccer Field? Techland Thinks So


Since the inception of the zombie apocalypse genre there have been hundreds of origin stories created to set the events of these tales in motion. Thanks to Dying Light developer Techland and bookmaker Paddy Power, we have another new potential origin to add to the list: soccer players.


As a part of a unique ad campaign, the two companies have teamed up to set the odds of the zombie outbreak starting when soccer player Luis Suarez (notorious for biting other players during games) sinks his teeth into a player during the upcoming Barcelona vs. Real Madrid game. They have set the odds on which player (50 to 1 on Madrid’s center back Pepe), where he will bite them (varying from 33 to 1 on arm  or shoulder to 100 to 1 on his foot) and even whether or not the bite will start an epidemic (500 to 1 odds). Check out the full odds below. 


When will Suarez bite a player?


100/1     0.01 to 23.00 minutes
33/1       23.01 to end of first half
25/1       Start of second half to 68.00 minutes
25/1       68.01 minutes to final whistle


Where will Suarez bite a player?


33/1       Arm
33/1       Shoulder
40/1       Leg
40/1       Hand
50/1       Back
100/1     Foot               


Specials


40/1       To bite the referee during play
25/1       To bite a team mate during play


Zombie Special


500/1     To start a zombie viral biting outbreak


Which player will Suarez bite?


50/1       Pepe
66/1       S Ramos
66/1       R Varane
80/1       C Ronaldo
80/1       G Bale
80/1       T Kroos
80/1       Marcelo
80/1       S Khedira
80/1       F Nacho
80/1       K Benzema
80/1       J Hernandez
80/1       J Rodriguez
80/1       Isco
80/1       L Modric
80/1       A Illarramendi
100/1     Lionel Messi
100/1     S Busquets
100/1     D Alves 


Although it is just a joke, it is a very well-researched one. It seems that Paddy Power actually crunched the numbers and tried to put up believable odds. Techland’s Dying Light is releasing on PlayStation 4, PlayStation 3, Xbox One, Xbox 360, and PC on January 27, 2015. 


 


Our Take
I don’t follow soccer very closely so I didn’t get the joke at first, but it is certainly a unique ad campaign. If you are a fan of soccer let me know in the comments if this joke is great or a dud. 

Doctor Who Legacy Finally Adds Tom Baker’s Fourth Doctor To The Roster


The mobile puzzle game Doctor Who Legacy has included many of the Doctors from the show’s legacy including David Tenant’s Tenth Doctor and Peter Davison’s Sixth Doctor, but one iconic time lord has remained noticeably absent until now. Starting this weekend, developer Tiny Rebel Games is making Tom Baker’s Fourth Doctor a playable character.


Players can download the Fourth Doctor using an exclusive early access code provided by Kotaku. Act fast though, the code expires at midnight pacific time on Sunday.


Doctor Who Legacy is a puzzle game where players cull their favorite Doctors to fight the venerable series’ classic lineup of villains. The title is free to download on iOS, Android, and Amazon Kindle, and is also available to play on Facebook.


[Source: Kotaku]


Our Take
I'm not too big of a Doctor Who fan, but even I know how big of a deal adding Baker's Doctor to this game is. Giving fans what they want is generally good practice, the fact that this content is free makes it all the sweeter.

Escaping The Bermuda Triangle In PS4's Lost Sea


It's pretty much a given that if you fly through the Bermuda Triangle, bad things are going to happen. In Lost Sea, getting lost is just the start of your ordeal. After your plane crashes in the Triangle and you're washed ashore an island, you must build a ship to escape. But getting back to civilization isn't as easy as sailing into the sunset. That nearby island with the ominous swirling vortex above it surely must be a part of your route home.


The action/strategy title takes place in a procedurally generated archipelago where you must gather resources to survive and then to build a ship.


Balancing short term survival with your long-term aims is the key to the game, and there are tradeoffs in everything you do. For instance, keeping up your health is important in the near term, but saving resources for powerful upgrades could make your life a lot easier on the whole.


There is permadeath for your crew, which is another concern, and the islands are filled with mysterious structures, dangerous animals, and powerful relics. There are even dinosaurs!


Developer Eastasiasoft is targeting a release on the PlayStation 4 in 2015, and it hasn't ruled out a Vita version, although nothing has been announced yet.


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'Significant' Performance Update For DriveClub Coming


DriveClub developer Evolutions Studios says that a "significant server update to improve performance" is in the works and should be up in the next 24 hours.


"This server update will improve online performance across the game and it also brings specific improvements for multiplayer racing and leaderboard updates," reads a Facebook post for the game.


The developer says that it also expects to implement more improvements to its troubled game early next week.


For more on how important online is to this title, check out our review.


[Source: DriveClub Facebook]


 


Our Take:
Still no word on when the free PlayStation Plus edition will be available nor whether there will be any compensation to players. What are your experiences with the game so far?

Replay – Star Wars: Rogue Squadron Spectacular


We're just an hour away from this year's Extra Life livestream marathon, and we've got 24 hours of gaming shenanigans all lined up. In order to celebrate, we thought we'd kick things off with a special edition of Replay, in which we take a look at all three titles in Factor 5's Rogue Squadron series.


Andrew Reiner, Tim Turi, Ben Reeves, Wade Wojcik, and I start our journey with the first few levels of the original Rogue Squadron on N64, as Tim shoots down probe droids and TIE Bombers on Tatooine, and tries his best not to blow a dreaded escort mission on Barkesh. Things get more interesting (and pretty) in Rogue Leader, which starts(!) with the Death Star trench run and has us questioning the Empire's design decisions. Also during the second segment, Reiner discusses a canceled fourth Rogue Squadron game, with some juicy details from a former developer. Finally, we take a look at the troubled third installment, Rebel Strike. Sure, the flying segments were still great, but the new on-foot levels – including our dubious rescue of Princess Leia – brought the fun to a crashing (if unintentionally hilarious) hault. See it all by clicking the video below.


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Check out more episodes by visiting our Replay hub, or click the banner below to watch on YouTube.


Indie Horror Title Home Hits PS4/Vita Soon


Developer Benjamin Rivers is bringing his choice-driven horror title Home to the PlayStation 4 before Halloween, with the Vita version soon to follow.


The game will be available for the PS4 on October 28, with Rivers' promising the Vita edition "soon" after.


Home is a Cross-Buy game, which means you'll get the PS4 and Vita versions both for the same price. In fact, for the first two weeks of the game's release, it'll be available for just $2.99.


Also be sure to check out Benjamin Rivers' new upcoming title, Alone With You.


[Source: Official PlayStation Blog]


 


Our Take:
The game's pixel look doesn't look like it would be very conducive to scares, but the choice-driven nature of the game sounds interesting. Anyone play one of the other versions?

Make Your Own Bowser Jack O'Lantern


Nintendo has come up with a way to get into the scaring spirit with three villain-themed pumpkin stencils.


Carve the visages of Bowser, King Boo, and Shy Guy into your pumpkins by downloading these stencils.


Don't forget, you can also get this Luigi stencil if that's your thing.


[Source: Nintendo Twitter]


 


Our Take:
The more kids you scare off with these pumpkins, the more candy that's left for you.

Forthcoming Dark Souls II DLC Spotted?


The third DLC for Dark Souls II, Crown of the Ivory King, may have just come out, but are there signs that a fourth is on the way?


Reddit user Jersam15 spotted added information to the game's SteamDB profile (not affiliated with Valve) mentioning "testdlc4." Previously, "testdlc3" was used when Crown of the Ivory King was added.


There have been three DLC installments for the game so far as part of the Lost Crowns series: Crown of the Sunken King, Crown of the Old Iron King, Crown of the Ivory King. Publisher Bandai Namco and developer From Software have not officially announced a fourth DLC.


[Source: Jersam15 via IGN]


 


Our Take:
It's curious that there would be a fourth piece of content outside of the seemingly tidy trilogy that's already come out (and the season pass), but the file nomenclature is very intriguing.

Blowing stuff up in Kerbal Space Program update .25



Space

Kerbal Space Program’s update .25, which went live earlier this month, adds a lot of back-end structure, including new modes and detailed difficulty options. The design and flight of ships in KSP remains as challenging as ever, but granular controls now give you the option of enforcing harsh penalties on yourself like the masochist you are. Whether Kerbals respawn, how bad a mission failure is for your public image, and how much money you start with can all be toggled and adjusted for a game in career mode.

Science mode is new to update .25, but it’s actually old—it’s what career mode looked like months ago before funding, reputation, and contracts were added. In Science mode, your only objectives are making new discoveries and going to new places. Sandbox mode remains the same: it’s just you against physics, and the solar system is your playground.

Much to my delight, KSP’s new Hard mode is classic PC gaming all the way: minimal funding, brutal penalties for failure, and Ironman-mode restrictions on quicksaves or rewinding flights to launch. If your ship blows up on the launchpad, guess what, commander: you get to pay for a second one. As I get deeper into my Ironman career save, I may end up with a body count rivaling my misadventures in XCOM.

A new building has been added to the Space Center grounds: the administration building. Inside, members of the KSP administration involved in purchasing, public relations, research, and accounting argue at board meetings. The administration building allows players to fine-tune their agency’s strategy based on current needs. If you’ve had some lucrative contracts but a high-profile explosion has flushed your reputation out the space toilet, sacrificing cash for a reputation boost with a public appreciation campaign might be worthwhile. If you’ve got a lot of science points sitting around and need some quick cash, a patent licensing program will help you get sorted out.

Because so much of update .25 is in the background, it may appear to be a stale, unsexy patch. That’s where you’d be wrong. Sexy update number one:

Explosion

Space Center buildings are now destructible, so I spent some time crashing into them to test the mechanic. You know: for science. Each building crumbles and explodes in chunky gouts of flame, made even flashier by KSP’s new explosion animations. When the ashes cool, destroyed buildings are useless until you pay to rebuild them. This can either be inconvenient or catastrophic, depending on the building; there’s a very real possibility that crashing into the Vehicle Assembly Building on hard mode will mean the permanent end of that space agency.

Update .25’s other new hotness: space planes have undergone a full makeover. Partnering with community mod SpacePlanes+, KSP has overhauled fixed-wing designs and mechanics. Two new cargo bays (previously only supported through mods) have been added, along with new cockpits and structural options. Since a reliable space shuttle program is the cheapest way to bring supplies to low orbit, these new space planes will form the supply-line backbone for assembling deep-space missions at a space station.

Oh, and they look great, too.

Squad has already been on the horn about its plans for the next update, which will land the game in beta for the first time. Unless you’ve been running self-imposed Iron Man rules on yourself or struggling with single-stage-to-orbit plane fleets, this update might not be the most groundbreaking. The supporting options are necessary groundwork for the fully fleshed-out release and, eventually, the addition of multiplayer game modes.



More Details On Final Fantasy XIV: A Realm Reborn's Heavensward Expansion


Square Enix recently announced the Heavensward expansion to Final Fantasy XIV: A Realm Reborn, and at an event in London today new details have emerged.


Flying mounts such as black Chocobos and an airship built by Cid will help you get around the world and explore its flying islands. There will be at least six mounts in the title.


Also announced was a new tanking job called the dark knight. Another job, which will be announced later, will be included in Heavensward.


Finally, the expansion includes two new beast tribes the Vanu Vanu and the Gnath.


For more details check out IGN's report via the link below, and take a look at Heavensward's first trailer.


[Source: IGN]


 


Our Take:
It's nice to see this game continue to grow after the problems of its initial release. What would you like to see in the expansion? 

Spend Halloween With The Halo 2 Anniversary Documentary


Microsoft has announced that gamers will be able to check out the Halo 2: Anniversary making-of documentary, Remaking The Legend, for free this Halloween.


The game is being remade as part of Halo: The Master Chief Collection which comes out on November 11 for Xbox One.


Remaking The Legend can be downloaded via the console on October 31, accessible via the Halo Channel on November 11, or viewable on Twitch at select air times (click the link below for more info).


(Please visit the site to view this media)


[Source: Xbox Wire]


 


Our Take:
343 Industries and Microsoft are doing a lot of little things around Halo and The Master Chief Collection this year, and although they may be small moves, if anything they serve to keep the series in gamers' consciousness until Halo 5 comes next year.

Play An Early Version Of Lucas Pope's Return Of The Obra Dinn


The Obra Dinn is a ship that was declared lost at sea, and your job as an insurance company stooge is to find out what happened to the ship and its crew.


Similar to Pope's Papers, Please, the game uses low-tech graphics, but if that title is any indication this should only add to the game's effectiveness. The graphics choice is augmented by the fact that The Return of Obra Dinn is a first-person title.


Pope says the very early slice of the PC game has not been tested and is missing features such as the option to save.


Click here to play an early version of the game.


 


Our Take:
I'm a big fan of Papers, Please, and I'm intrigued by the seemingly different direction this title takes. 

Reader Discussion: A New Perspective?


What camera a game uses is very important to how gamers experience that title, and a big decision for the developer. Every once and a while, gamers get a chance to change that perspective from how the game is regularly played, opening up new vistas.


With the recent news that a mod is available for Dark Souls II that lets you play in first person, and a report that Rockstar may be adding a first-person camera to Grand Theft Auto V on the new systems and PC, big changes may be in store for some of your favorite games.


While playing in the first-person isn't for every game nor every gamer, what are some of your favorite titles you'd like to experience through the eyes of a character and what do you think it would add?


Please post your thoughts in the comments section below.

The Best Free Games of the Week



Chef main

This week's banquet of free games contains a delicious meal for one, a bullet hell buffet in the bloody, spacey BloodSpace, suddenly thousands of herdlike diners solving puzzles to get their puds, a drive-thru arcade game, and an adventure where you feed horrible things to even more horrible creatures. Er, bon appetit!

Chef by DinosaurFriend

ChefA fantastic little claymation short that asks you (you being a chef) to prepare a dinner for a singularly fussy diner, who isn't all that fond of hot sauce, or being poisoned to death. It's a one-minute game: you select the ingredients, you watch Chef chop and prepare them, and then you see how your efforts go down. The animations, especially the facial expressions, are particularly good, while the joins between the video and the hyperlinky interactions are almost seamless. Most importantly though, Chef is funny–really funny. I had a big stupid smile plastered all over my face the whole way through.

BloodSpace by Kayabros, Amon26, Erdoğan Cem

Bloodspace

BloodSpace is bullet hell shmup from Kayabros and Gyossait developer Amon26, with a rockin' metal soundtrack by Erdoğan Cem Evin. As you'd expect from something featuring art by Amon26, there's a lot of gothic imagery on offer here, and by that I mean a lot of black and red and pulsating slimey things–perhaps it's to be expected that it's a really quite punishing game as well. There's an interesting power-up system in place, which grants a different temporary ability based on which three coloured thingies you pick up from enemies first. You're terrorised in your relentless march upwards by a snakey space monster, who will likely get the better of you in the end. (Via IndieGames)

Psyche E by Juniper Jolliper and Ryan Melmoth

Psyche E

A short first-person adventure that starts with your character losing their penis, and ends with...actually, I'm not entirely sure what happened there at the end. Something to do with a mirror, after I fed feces to the sunflower and gave that thing a rock to eat. This is a game in which you store objects in your scrotum, and while that probably tells you all you need to know about this short item-swapping point and click, know that this is a very silly, scatological, stupid and childish game, and I enjoyed it a great deal for precisely those reasons.

Suddenly, Thousands by Omiya Games

Suddenly, Thousands

There are Suddenly, Thousands of you in this smart, inventive puzzle game about the wisdom of crowds, and while that's not entirely accurate–it's more like Suddenly, Tens, at least when the game gets going–there are indeed quite of lot of sheep-like people to manhandle here. It's a puzzler where everyone you control moves and jumps at the same time, that is unless you click on them individually (or in a group) to turn them into inert statue things. There's a lovely serene quality to Suddenly, Thousands' switch-activating, trap-avoiding, crowd-jumping puzzles–and a pleasantly abstract yet characterful art style to go with it.

Late Night Driver by david_is_neato

Late Night Driver

An arcade puzzler that asks you break the first rule of driving and bash into other cars from behind. (That is pretty much the first thing they advise you not to do when you begin learning.) Bashed cars will bounce around the road, knocking into other vehicles who will then hopefully knock into other vehicles, multiplying your score and giving you something pretty to look at from behind the safety of your dashboard. The key is to hit the cars with the red lights, and avoid the ones with the white ones–a neat bit of visual signposting that makes Late Night Driver a terrifically easy game to pick up and play.



Massive Chalice hands-on: emotional turn-based strategy



MASSIVE CHALICE screen 04

Natalie Meilk was out of explosive flasks, but I was confident she could kill the last Lapse, a ranged spectral enemy, with her jai alai-like curved blade. She dealt only two points of damage with an unlucky glancing blow, but that's okay. Her sister Roanoke was nearby, and she had a few flasks left. Roanoke had a 52 percent chance of hitting the target, which is risky, but with my free throw ability, I could take two shots. The first missed the Lapse and hit Natalie right in the head. Surely, it wouldn't happen again, I thought, as I took another shot and accidently killed my dear sister at the age of 39.

Massive Chalice is a difficult turn-based strategy game, and probably the most mechanically complex game Double Fine has produced since Brutal Legend, but it's the emotional impact of these moments that hooked me.

When I play XCOM, I get attached to my veterans—I want them to make it to the finish line. In Massive Chalice, I know that won't happen. The war against the Cadence monsters drags on for centuries, and while death will come for all my characters either naturally or at the hands of the enemy, I hope to at least keep their memory alive by seeing their heirs take the family sigil into battle again.

MASSIVE CHALICE screen 07

Family ties

Keeping family legacies alive requires planning generations in advance, building the training grounds and researching the equipment I need to survive increasingly difficult Cadence attacks. Most importantly, it requires playing cupid. House Meilk will live on only if I install Roanoke as Regent of a province in The Nation, and find her a nice and virile husband. It'd be great if he had some good abilities to pass on to the children, perhaps a Hunter with a double shot ability, but really it's the Meilks' superb Alchemist experience I need.

Like the best games in the genre, Massive Chalice's tactical layer feels like a deadly chess match where I don't want to sacrifice even a single piece, though it's not as complex as XCOM or Xenonauts. There are only three classes in the game, and while the stages are visually varied and all beautifully rendered with a low-poly aesthetic, as far as I could see, they're all flat. Cover and chokepoint placement still provide interesting layouts, but it has none of the verticality I enjoyed in XCOM.

Massive Chalice has all the tension of the move, then attack combat typical in turn-based strategy games, and it elevates even further in some nefarious ways. Wrinklers, for example, will target your oldest characters first, and each hit from their scythe-like limbs will instantly age that character by five years. Lapses, meanwhile, will deduct experience points from your characters, and even knock them down levels, taking away special abilities in the process. It obviously hurts to see that hard-earned experience disappear in a moment, but it's also extremely dangerous because I learned to rely on the abilities they took away. Whether just in difficulty or emotionally, Massive Chalice always looks for a way to twist the knife. It's rare and great to play a game that raises the stakes so high.

MASSIVE CHALICE screen 12

Now that I've played Massive Chalice for a few hours and explored its strategic layer, I'm properly excited for the full release. It's a lot of little things that make the difference: unique sigils and character names, watching them age and breed, being incentivized to preserve bloodlines for their genes and special gear instead of just recruiting new heroes. It got me emotionally invested almost immediately, which is a recipe for tears because Massive Chalice is brutally hard at the moment.

As Project Lead Brad Muir told us in an interview, the team is focused on balancing now, so hopefully I'll be able to defend The Nation on an easy mode when the game is officially released. Otherwise, its multi-generational ideas for the turn-based strategy genre already feel fully baked, addictive, and ready to devour in marathon play sessions.



Character Progression & Perks In Evolve


Evolve is getting ready for its alpha test, and the period will give invited gamers the chance to experience the game's two progression systems.


There are two types of progression systems: One for your character/monster and one for you as a player.


Evolve's hunters are broken into four classes, and as you play you unlock new characters for each of those classes. If you play as the monster you also unlock new ones as you play.


Using your characters' weapons and abilities progresses your skill in them according to a three star system. For example, using Markov's assault rifle and dealing a set amount of damage to the monster is necessary for the weapon's second star rating. This, in turn, give you an additional five percent of accuracy with the weapon.


Each at least one star in each of your character's abilities and weapons and you'll unlock the tier of characters.


Playing the game also earns you an overall level (up to 40). Level up and you'll get perks to use in matches. These include health regeneration, climb speed/jump bonus, and greater feeding speed if you're the monster.


For more on the game's progression systems, check out the newest blog post on the game's website.

Watch Our 24-Hour Extra Life 2014 Livestream Marathon Now!


Update: Our Extra 2014 livestream is now live! Help us on our journey to raise $25,000 for Children's Miracle Network hospitals by watching our Twitch stream, winning awesome prizes, and donating.


WATCH THE LIVESTREAM


Remember that at any time you can donate $150 to choose whichever game you want us to play for segments at scheduled times below (look below). Just be sure to include a note with your $150 donation and three different games you'd like us to play. Please avoid obscure consoles. We'll do our best to find your top pick in Game Informer's vault of games. We have almost everything, but not everything. Also stay tuned for information on how you can donate to dress us up in dumb hats and even force me to eat hot peppers via your altruism. 


ORIGINAL STORY: It's that time of year again. Every fall, tons of people put
aside their weekends to marathon video games for Extra Life. Last year, Team
Game Informer raised over $16,000
for the Children's Miracle Network – a humble
but helpful drop in the bucket of the overall $3.3 million earned across all
participants. This year we're raising our goal to $25,000, and along with
upping the bar we're also boosting up the volume of fun and sheer nonsense
we'll be livestreaming for 24 straight hours.


The mayhem starts at 9:00 am CT on Saturday, October 25
through the following Sunday, October 26. We've got a lot of fun stuff planned
for the livestream, which includes everything from Super Smash Bros. slugfests
to Twitch-driven Pictionary games to a live script reading of George A. Romero's
canned Resident Evil film (if viewers donate enough cash). We have the whole
crazy, nonstop 24-hour event scheduled out below, so take a peek at what we've
got planned.


Prizes are a huge part of our livestreams, and we've got games
and a ton of stuff to give away from publishers and developers like Turtle Rock
Studios, Sony Santa Monica, Double Fine, Ready At Dawn, Respawn Entertainment,
and many more. We'll be peppering in giveaways throughout the livestream, so
you'll have to stay tuned if you want a chance to win awesome stuff like
special collector's editions and other swag.



Image taken from our Extra Life 2013 marathon, with Zachary Pligge, myself, and former GI intern Jack Gardner (left to right)


We're allowing our most generous donors to choose
what we play during certain segments – assuming we've got it archived in GI's
massive vault. We'll also be spinning a Wheel of Misfortune intermittently through
the livestream, filled with some of GI's lowest scoring games ever. We've lined up plenty of wacky ways viewers can interact with us, like paying to have me (Tim) eat
increasingly hotter peppers live or donating to dictate what goofy hats or
other accessories we have to wear on the stream. It should be very dumb and
very fun for everyone.


Our Extra Life 2014 livestream will have plenty of goofy antics to keep viewers and donors entertained, but you can also participate by
joining Team Game Informer. Head over to our Extra Life page to sign up and you
can play alongside us in spirit the weekend of October 25. Additionally, you can already help us reach our $25,000 goal by DONATING NOW. All proceeds go to the wonderful, life-changing Gillette Children's Specialty Healthcare.


Last year we scheduled out our 24 hours of mayhem, and this time around we're
filling our day with twice the amount of crazy. Check out the schedule below
to see what we'll be up to and when. Keep in mind that the schedule is up for
rearranging as the marathon marches on.




































































Saturday, October 25
(Schedule listed in Central Time)
9:00 am - 10:00 amSunset Overdrive with Tim Turi and Ben Reeves
A play session with Insomniac Games' bonkers, colorful third-person open-world game. 
10:00 am - 11:00 amThe '90s Cartoon Game Hour with Tim Turi, Ben Reeves, and Joe Juba
Wake up like you did when you were a kid by watching us play games based on classic shows like Ren & Stimpy and Rocko's Modern Life 
11:00 am - 12:00 pmFamily Feud with Ben Reeves, Tim Turi, Kim Wallace, Joe Juba, and the GI Interns
The team boots up a PC version of the iconic TV game show to see if we can guess what the "survey says" without making asses of ourselves 
12:00 pm - 1:00 pmRPG Grind Time with Kim Wallace and Joe Juba
Kim and Joe boot up some Dragon Age: Origins and discuss the upcoming DA: Inquisition for this bite-sized episode of Grind Time
1:00 pm - 2:00 pmWheel of Misfortune with Tim Turi, Ben Reeves, and an Extra Life Special Guest
The GI crew is joined by Tyler, a kid who loves games and received help via Extra Life, to play some bad games
2:00 pm - 3:00 pmGame Informer Trivia with Andrew Reiner and Joe Juba
Reiner, Joe, and others attempt to guess pixelated covers from GI's history along with a round of Back of the Box Trivia
3:00 pm - 4:00 pmSuper Smash Bros. with Tim Turi, Ben Hanson, and the GI Interns
Smashin' time begins during the afternoon with an hour of heated battles in Nintendo's fighting game, which is sure to fracture some bones and relationships 
4:00 pm - 5:00 pmGenerous Donors' Choose What We Play with Tim Turi, Ben Reeves, Jeff Marchiafava, and Kim Wallace
Two donors that contribute $150 to Extra Life get to choose what Team Game Informer plays for two half-hour slots. Will the chosen games be amazing or awful?
5:00 pm - 6:00 pmIndie Local Multiplayer with Tim Turi, Ben Hanson, and the GI Interns
We fire up some frenzied local multiplayer games like SpeedRunners, Towerfall, Gang Beasts, Nidhogg, etc.
6:00 pm - 7:00 pmHeads Up, Space Team, and Fibbage with Tim Turi, Ben Hanson, and Kim Wallace
The GI crew attempts to guess the video game-related words held above their heads in Heads Up and clumsily manage a spaceship in Space Team
7:00 pm - 8:00 pmMultiplayer Showdown: Game Informer vs. The Nerdery with Tim Turi, Ben Reeves, and Nerds from The Nerdery
GI faces off in Halo 3 against The Nerdery, a Minnesota-based interactive production company. Expect some silly modes 
8:00 pm - 9:00 pmWheel of Misfortune with Bryan Vore, Kim Wallace, and Dan Tack
Woe returns as we once again spin the wheel, which will determine which awful game from the past we must endure
9:00 pm - 10:00 pmGame Informer Watches Old VHS Game Promo Videos with Tim Turi, Bryan Vore, and Ben Hanson
The GI vault is filled with hidden treasures, like piles of old, goofy VHS promo videos for games like Super Mario RPG, Neo Geo Pocket, and Tomb Raider. Watch us make fun of them!
10:00 pm - 11:00 pmThe Criminally Underrated Multiplayer Session with Tim Turi, Ben Hanson, and Ben Reeves
Not everyone talks about it, but games like Conker's Bad Fur Day and Driver San Francisco have awesome multiplayer modes, so it's time to take a look
11:00 pm - 12:00 amGame Informer & Twitch Play Pictionary with Ben Hanson, Tim Turi, Ben Reeves, and the GI Interns
The livestream chat gets to put our artistic skills to the test by shouting out words for us to draw and guess in this live game of Pictionary 







































Sunday, October 26
12:00 pm - 1:00 amWheel of Misfortune with Tim Turi, Ben Reeves, and Bryan Vore
Woe returns as we once again spin the wheel, which will determine which awful game from the past we must endure 
1:00 am - 2:00 amRock Band Jam Hour Donation Jukebox with Ben Hanson, Ben Reeves, Tim Turi, and Bryan Vore
The music game genre may be dead, but it's still a blast. We boot up Rock Band and let viewers use their donations to decide which songs we play and who sings
2:00 am - 3:00 amGenerous Donors' Choose What We Play with Ben Hanson, Bryan Vore, and Tim Turi
Two donors that contribute $150 to Extra Life get to choose what Team Game Informer plays for two half-hour slots. Will the chosen games be amazing or awful? 
3:00 am - 4:00 amThe Wii Hours with the GI Interns
GI interns Sam Stewart, Jason Dafnis, and Matt Stolpe endure the loopy early/late hours with goofy Wii games like Jaws: Ultimate Predator and Harvey Birdman: Attorney at Law
4:00 am - 6:00 amLive Script Reading of the Abandoned Resident Evil Film with Tim Turi, Ben Reeves, Ben Hanson, and GI Interns
If donors help us raise $20,000 by 4:00 am, the GI crew will perform a live script reading of George A. Romero's canceled (and supposedly awful) Resident Evil film.
6:00 am - 7:00 amIntern's Choice with Game Informer Interns
Sam Stewart, Matt Stolpe, and Jason Dafnis play whatever they want, which could include Battletoads & Double Dragon or Sunset Riders.
7:00 am - 8:00 amWheel of Misfortune with Tim Turi, Ben Reeves, and Ben Hanson
Misery returns as we spin the wheel again, which will determine which awful game from the past we must endure 
8:00 am - 9:00 amNintendo Land Grand Finale with Tim Turi, Ben Reeves, Ben Hanson, and GI Interns
Team Game Informer completes the home stretch with some fun in Nintendo Land's Mario Chase, Luigi's Ghost Mansion, and more. 

For even more information, please visit the blog of Zachary Pligge, friend of Game Informer and intrepid Extra Life champion.


(Please visit the site to view this media)

Get Free NBA Live 15 Ultimate Team Packs


EA Sports and developer EA Tiburon are giving you a golden opportunity to get a head start on your Ultimate Team in NBA Live 15.


The game comes out next Tuesday (October 28), and for the first week you can get 10 gold premium packs for the Ultimate Team mode for free by buying the game new and logging in with it.


This applies to both the Xbox One and PlayStation 4 versions of the game no matter where you buy it, but you must log in by November 6 to get your free packs.


For more on the game, take a look at this recent preview diving into some of the game's improvements.


[Source: NBA Live 15]


 


Our Take:
EA Sports has done these kinds of Ultimate Team pack giveaways for many of its games, and it's a win-win for everyone. Although some require you to buy the game's special edition it's good value for what you get. In this case, of course, it's free, so even better.


As a fan of the mode, I highly recommend you use this offer as a way in if you don't already play it. 

Shelter 2 footage is adorable, terrifying



Shelter 2

Scary animal survival game Shelter 2 is coming in February next year, after a slight delay. Before then, we have another harsh winter to get through, something much easier to accomplish when you're a human and you feed yourself by popping to your local supermarket or visiting the chip shop. Keeping your family alive as a lynx is quite a bit harder, as this first footage from the upcoming Shelter 2 confirms. First you have to stalk your prey, then you have to kill it, all while making sure your little'uns haven't wandered off or been eaten by a passing eagle. Survival is a serious busine-d'awww, would you look at all the adorable little lynx cubs.

I'm not sure I can play a game where one of those cute little things could die at any moment. But then, I'm not sure I can not play a game featuring them in the first place. I have a few months left to ponder this dilemma—Shelter 2 isn't out until February, on GOG.com, Steam, and "other digital platforms".