Sunday, August 31, 2014

Why PAX is better than the internet

Where are all the assholes? I’ve been in Seattle for a few hours now, a few blocks from the convention center where PAX Prime will start tomorrow, and I haven’t seen a single violent shouting match about feminism or indie games or Call of Duty or which kind of cloud is the dumbest (I say cirrus). I thought this was a convention for gamers.

Going to PAX is my once or twice-a-year reminder that assholes on the internet prefer to be assholes on the internet, and that their assholery is amplified by its flaws. I’m sure there are some lurking around here, but the same people who would tell you to die before listening to your point-of-view just squish around like jellyfish in real conversations; spineless, weak, swept away quivering without landing a sting. They won’t, for the most part, belch out the abuse they freely express online—to other gamers, to developers, to whoever expresses an opinion. It’s not so easy to be vile out in the three-dimensional world, where people have faces and smiles. Decency is expected. Shouting is not. Nuance is allowed. Empathy happens.

And maybe if they keep hiding among all the kind and welcoming people I meet at PAX every year, they’ll start to change. Those are the gamers I want to be around, here and online. They make the hobby fun, and they make the discourse better. They’re why I have so many great memories from PAX, none of which involve being yelled at by strangers.

Take PAX East a few years ago: I stayed out until 4 a.m. exploring Boston with an internet friend. I had the best sandwich I’ve ever had, and I peed in the ocean—first time in the Atlantic. I imagine my pee has traveled all over the world by now. The world is my pee globe.

The world should be everyone’s pee globe, but not everyone gets to feel so welcome and safe at PAX. There’s an electromagnetic stink of hate in the air. Gamers and game makers are harassed and threatened all the time. It doesn’t take much to trigger an attack—an opinion, a balance change, a conspiracy theory—and it’s reprehensible.

My friend Keegan and I at PAX East this year—internet buddies, and evidence the internet can be great.

The good news is that jellyfish mobs don’t form so readily on land. There are nasty people in the world, and surely at PAX—I know harassment happens here too—but so many people here are smiling and having fun and celebrating our hobby. They’re not forming into gangs and charging at each other. They’re peeing in the ocean. Or at least I am.

My experience, of course, is a skyful of dumb cirrus clouds away from those who have been threatened. They don’t get to have all this fun. They aren’t happy. This is the hobby or career they want and they’re being shoved to the curb. If they’re here at PAX, they have courage, and that shouldn’t be a prerequisite.

We should all be part of changing that. There’s a lot to do, but gathering and talking with our flappy mouths instead of our typey fingers is part of it. We need better communication and more listening to combat the internet’s dehumanization, anger, and bitterness. The internet is great and powerful, but we need to make it better. Gathering here makes a difference, and I hope everyone at this year’s show comes away better understanding each other.

I recommend attending one and going to a few panels if you can—or watching some livestreams. I’m not saying that admission to the hobby requires a pilgrimage to Seattle, of course, or that PAX is even the best place for one—it has problems. But it’s here, it starts tomorrow, and I’m hopeful. I’m going to talk to a lot of interesting people about a lot of interesting games, but most of all, I look forward to being reminded that despite how ugly this hobby can get, the world really is full of great people who love games. And also my pee.

The post Why PAX is better than the internet appeared first on PC Gamer.



Lords of the Fallen trailer shows off dark fantasy environments ahead of October release

Yes, Lords of the Fallen is a fantasy RPG. You can tell because there’s an elderly man narrating stuff about “evil against evil”, “stains on humanity” and “the world’s only hope” during the below trailer. It’s all very serious, as fantasy RPGs are wont to be. Lords of the Fallen doesn’t look set to push the boundaries of the genre in terms of setting, but many are holding out hope that it’ll tide us over until the next Souls game.

Well, maybe that’s underselling it a bit. The trailer doesn’t show any combat or gameplay but it does give us an idea of how the world looks, and it looks pretty good. Developers City Interactive have been pretty forthcoming about the game’s influences, and the combat does look exceptionally good. We’ll find out for sure come October 31.

The post Lords of the Fallen trailer shows off dark fantasy environments ahead of October release appeared first on PC Gamer.



Deep Silver teases new Saints Row reveal

For the last week, the cowled monks of Rumour Abbey have been chanting lowly about a possible Volition announcement at this weekend’s PAX. But what could they be announcing? Well, given that the studio’s owner, Deep Silver, didn’t acquire the Red Faction series after THQ’s demise, it’s almost inevitable that the answer will be a new Saints Row. A recent tweet lends further support to this theory.

That’s a Ouija board and, on it, a Saints logo with the numbers 666 carved on. Likely, then, the new Saints Row will draw inspiration from the horror genre—replacing aliens and virtual reality playgrounds with, er, ghosts and stuff?

If so, it’s kind of a brilliant direction for the series to travel. Saints Row 4 took a sci-fi setting—well, The Matrix—and used it to launch a comedy revue of gaming. The idea that future games could do the same for different genres? Yeah, I’ll take that.

Expect the project to be announced at the “Quiz Show Hour with Volition” panel, starting this evening at 6pm BST.

The post Deep Silver teases new Saints Row reveal appeared first on PC Gamer.



PAX 2014 photos – cosplay, booths, and the PC LAN area

The post PAX 2014 photos – cosplay, booths, and the PC LAN area appeared first on PC Gamer.



Seen At PAX Prime 2014


PAX Prime is home to cosplayers, giant bear statues, escalators, and at least one gigantic Pikachu. We took pictures of all of it, just in case you didn't believe us.



This guy (Ziggs from League of Legends) greets everyone heading upstairs. He's very happy to see you.



In the middle of a hall filled with the biggest games of the future, Burger Time commands one of the larger screens for some reason.




Here are those escalators I mentioned.



Turns out Super Smash Bros. is really popular. Either that or people just really like towels.



More like Big Brass Boss.







It's a mechanical bull dragon. Unfortunately, I didn't catch anyone attempting to ride it.



A tank from World of Tanks guards Wargaming.net's booth.



Twitch has a massive booth bathed in purple light.



It's like you're really on Pandora, which realistically would be a dangerous, terrifying experience.


Arma 3 is 50% off this weekend at the Bohemia Interactive store

This weekend’s Steam sale is all about the Call of Duty. If you’re looking for a shooter that’s deeper, more complex, more unforgiving and more glitchy, you’d be better off going to Bohemia Interactive’s store. There you can pick up the excellent Arma 3 for a 50% discount.

That means you can pick up the base game for £18/$30.

If you do dive in and are looking for something to do, check out Andy’s guide to the best solo missions. Alternatively, grab some friends and subject them to the terrifying might of Zeus.

Still on the fence? Head over to Evan’s review to learn about the game’s good, bad and ugly qualities.

The post Arma 3 is 50% off this weekend at the Bohemia Interactive store appeared first on PC Gamer.



PC Gamer UK October issue: Evolve

Release the Kraken! Hunt the Kraken! Stop the Kraken! Panic at the Kraken! These and other Kraken-based activities are at the centre of Evolve, Turtle Rock’s 4-vs-1 multiplayer shooter. We sent the monstrous Ben Griffin to take a look at the game, and he came back, not only with a hands-on report on the Left 4 Dead successor, but also bathed in the blood of multiple games journalists. We didn’t ask questions.

Also, this issue, exclusive gifts. We’re giving away a free starter kit for Might & Magic: Duel of Champions, and a Crimson Portal effect for Path of Exile. The issue, which is in shops now, can be ordered through My Favourite Magazines. Digitally, you’ll find it on the App Store, Google Play, and Zinio, and you can subscribe to get issues delivered directly to your door. Read on for a look at the subs cover, and a round-up of the features to be found in issue 270.

This month we…

  • Go claws-on with Evolve
  • Get hunted in Alien: Isolation
  • Talk to Cliffy B about his new arena shooter
  • Preview Heroes of the Storm, Civilization: Beyond Earth, Borderlands: The Pre-Sequel, Path of Exile: Forsaken Masters, The Witcher Adventure Game, Riot, The Crew, Survarium, The Long Dark and Wasteland 2
  • Review Firefall, Risen 3, The Wolf Among Us: Season 1, OlliOlli, Gods Will Be Watching, Magic: The Gathering 2015, Abyss Odyssey, Lovely Planet, Warface, Light, Shattered Planet, Metro 2033 Redux, Metro: Last Light Redux, Halfway, War Thunder, Sacred 3, Unrest
  • Supertest the latest high-performance SSDs
  • Learn how to lose successfully in Now Playing
  • Explore Guild Wars 2′s second season in Update
  • Make the case for LA Noire in Reinstall

…And more.

The post PC Gamer UK October issue: Evolve appeared first on PC Gamer.



The Underworld Is A Sandbox In Saints Row: Gat Out Of Hell



This week, Deep Silver and Volition announced a new-gen remake for Saints Row IV and a brand new, standalone expansion starring Johnny Gat. The hotheaded Saints lieutenant is on a mission to shoot Satan in the face, and he'll have angelic powers and a giant chip on his shoulder to get the job done.

We took Johnny out for a spin at PAX and found much more than a simple add-on to the Saints Row IV campaign. Gat out of Hell has a brand new map and a non-linear progression system that encourages players to wreak havoc in the devil's backyard.

As you complete side missions, liberate demon marshalling grounds, or simply wreak havoc, you'll fill up the "Satan's wrath" meter. At certain points, you'll open up the next story beat and continue Johnny's quest.

Our brief demo allowed us to fly around on Johnny's angel wings and combat the devil's forces. Johnny has new powers available, like summoning explosive imps. He also has a number of new weapons, some of which are based on the seven deadly sins and the biblical plagues.

For instance, the frog launcher shoots out homing frogs that leap toward enemies and detonate. The locast uzis shoot out angry insects.

One of the funniest new weapons is the armchairageddon, which symbolizes sloth. Once equipped, Johnny sits down and has access to twin gattling guns and homing missiles.

Saints Row: Gat out of Hell will take about six hours on the critical path, but those looking to complete all of the side missions can expect much more. The new map is built around Johnny's ability to fly, and includes four different islands to liberate.

The title will be out on January 27, 2015. You can purchase it as a standalone for Xbox One, Xbox 360, PlayStation 4, PlayStation 3, and PC. You can also get it bundled with Saints Row IV: Re-Elected for Xbox One and PS4.

Tim Schafer Isn’t Completely Sure Why Double Fine Decided To Remaster Grim Fandango


In one of E3’s more left field announcements, the classic Lucas Arts adventure game, Grim Fandango, is coming to PlayStation 4, Vita, and PC. During PAX director Tim Schafer, artist Peter Chan, and composer Peter McConnell were joined by executive producer Matt Hanson and director of third-party production for Sony Gio Corsi to take part in a panel to reminiscence about the game, and talk about its remaster.


It’s important to note that the upcoming Grim Fandango for PlayStation 4, Vita, and PC is not a remake. Schafer says that to remake the game today would result in an entirely different game. Double Fine is calling it a remaster, and for good reason. The team is digging through the game’s original assets (which they were thankfully able to recover basically in full) and upscaling them. When the game released originally, every asset had to be compressed to fit and run on PCs. What Double Fine is doing is finding all the assets created before the compression and using those instead.


Double Fine relates this re-release to a Criterion Collection version of a DVD, and to further the comparison, Schafer says there will be lots of extras included with the game. When asked if that meant the game would receive commentary, Schafer couldn’t confirm, but said he did like to talk.


Undoubtedly, one of the extras that will be included with the game is the short eight-minute, 2 Player Productions produced video documentary shown before the panel began. In the video, we saw members of the team digging through the game’s original, uncompressed assets and talking about some of the changes the game will include. The team is working with a talented modder who added point and click controls to the game so it can be implemented for the re-release. The video also showed the game is already running, in an early state, on the PlayStation 4.



One perhaps odd aspect of the remaster is the game will not be modified to display in widescreen. Though there are technical limitations for this, Schafer said the game’s cinematography was originally designed to be viewed in a full-screen format, so to change it would compromise the original vision.


Schafer also was insistent that the game’s awkward-by-modern-standards tank controls return. “They were very popular at the time,” Schafer said, and followed up saying that the tank controls are for the elite players. “That’s how it is meant to be played.”


Both Schafer and McConnell expressed disbelief at the existence of a Grim Fandango panel, though Schafer did joke he was surprised they weren’t holding it at the inevitable Grim Fandango theme park that should have existed following the success of the game. They never thought they would be talking to a huge audience about Grim Fandango 15 years later. Developing the game was apparently such an exhausting process that almost the moment the game was released, Schafer took three months off and tried not to think about the game. It was a pre-internet age, so he wasn’t able to get instant feedback on the game from players. McConnell recalled a similar catharsis following the game’s release where he layed on a picnic table staring at the sky for a few hours once his work was complete.


For Peter Chan's thoughts on the game, as well as Schafer's uncertainty about why Double Fine chose to remaster it, head to page two.


Magic: The Gathering's Khans Of Tarkir Unveiled At PAX Prime 2014


At the annual Magic: The Gathering community event at PAX Prime 2014, Wizards of the Coast revealed all the major mechanics and some high profile cards from the upcoming Khans of Tarkir. The set will be released on September 26, and these tantalizing previews from this color-wedge based block give us a solid idea about what to expect.

Before we dive into the big reveals, let’s just get this out of the way - Fetch lands are back. Now let’s look at some of the big cards!

Sarkhan, the Dragonspeaker



Narset, Enlightened Master




Crackling Doom




Dragon Style Twins




Duneblast




Herald of Anafenza




Jeskai Elder




Mardu Skullhunter




Necropolis Fiend




Rattleclaw Mystic




Sultai Charm




Temur Ascendancy



Polluted Delta




What do you think about the new mechanics? Wedges? Fetch lands? I’m eager to see what Khans has in store, especially when it comes to Limited and Commander formats.