Monday, March 31, 2014

The Vanishing of Ethan Carter interactive 3D scans are astonishingly realistic

Tim’s already told you why The Vanishing of Ethan Carter looks as good as it does. But as impressive as their photogrammetry looks in still pictures, it’s the raw scans that really show how absurdly realistic the method can be. As proof, you need to see, admire and play with the collection of scanned 3D models released by dev team The Astronauts and embedded below. I guarantee it contains the sexiest moss you’ll see all day.

For more, check out this in-depth dev blog by The Astronaut’s Andrzej Poznanski. In it, he says things like “speaking of quality – these are raw unprocessed scans, and some of them are actually lower res than what we have in the game.” Blimey.

(Ta, Angus Morrison)

The post The Vanishing of Ethan Carter interactive 3D scans are astonishingly realistic appeared first on PC Gamer.

    


Three Lane Highway: four and a half shocking Dota facts they don’t want you to know

Three Lane Highway is Chris’ sometimes earnest, sometimes silly column about Dota 2.

Dota 2 is a complicated game. Everybody knows that. It’s so complicated that nobody understands it completely, and that’s why we surround ourselves with experts who are able to pierce through Dota’s thick fog of mechanical noise to deliver sound commentary and guidance. Today, I am your guide. Tens of minutes have been invested in bringing you the following Dota secrets: cold scientific facts that they don’t want you to know.

FACT #1: Wards exist in a state of quantum uncertainty.

You will note that Dota 2 does not keep track of the amount of gold each player has spent on support items—wards, smoke, courier upgrades and so on. This is not an error. It is impossible for the game to record this information because support items do not exist in the way that you or I readily understand.

Like Schrödinger’s cat, wards only exist when they are observed by the rest of the team. Until this happens they are both bought and unbought, placed and unplaced. As a support player you may believe that you have bought and placed wards, but this is not the case until your carry, offlaner or mid agrees that you have done so.

This scenario is complicated by several factors. Every skillshot your team misses reduces the number of wards that you have effectively bought. Every time your carry is killed, your wards cease to exist: you never placed them, they had no warning, and everything—everything!—is your fault.

If an allied Mirana misses enough point blank Sacred Arrows, for example, then it is actually possible to reduce the number of observed wards on the map below zero. Not only did you not ward in the way that this particular player would like, you have not warded in the entire game. In fact you have warded so little that perhaps you are reducing the number of wards in other people’s games right now.

“GG support no brain” Mirana might say, as another Sacred Arrow sails past an immobilised enemy three feet away. “Report rubick.”

Just as the world seemed complete and unchangeable to the peanut-brained tyrannosaur, Mirana’s belief in your failure will be unshakable long past the point where the game is lost. You could protest, but science is on her side: you might think you bought wards, but if you had bought wards, I wouldn’t suck so much, now, would I.

FACT #2: Every time you use the ‘report’ function for anything other than its stated purpose, a child’s ice cream melts onto a life support machine which, short-circuiting, electrocutes a puppy.

This one sounds like a bit of a stretch at first so I’m going to walk you through it. Let’s say that you’re in a game and it’s going badly. In particular, one of your teammates—a stranger—is having a rough time. Let’s say they randomed Broodmother, demanded mid, and have fed ten kills to Death Prophet in less than twelve minutes. They are pushing right up against their respawn timer. It is actually quite difficult, mathematically, to fail as hard as they are failing.

You don’t know them, and you don’t know their circumstances. They could be ill, or tired, or simply having a bad day. What you do know is that they suck; that they are, to wit, a noob. You probably suck as well, of course, but the matter at hand concerns Broodmother.

“Lol gg reprot brood” you tap into global chat, like a dickhead.

You open the scoreboard, click Broodmother, and select report. You glance at the options available to you and note that—in actual fact—having a bad game isn’t grounds for official complaint. You ignore this and choose ‘Communication Abuse’. You opt to leave a message for Valve: “ban feeder nub pls.”

You are setting a remarkable process into motion. First, an automated system will analyse your report—and the match from which it originates—to discern whether or not it is valid. Having determined that you are being a dickhead, the report is passed on to the AI that controls Valve’s network of ‘Overwatch’ satellites. These orbital platforms normally facilitate the day-to-day running of the company—predicting global trends, locating talented modders, tracking dissidents, and so on—but a false report triggers several dormant subroutines.

The Overwatch network will then begin searching the globe for a very specific scenario. It will look for an infant with an ice cream, a deathbed, and a small dog. The search can take days, weeks, months, but Overwatch is patient. Having located its mark it will then deploy an array of sun-directing mirrors and lenses. A faint beam of warm sunlight is directed earthwards, at the sprinkled summit of a child’s much-anticipated treat.

Melting! Falling! Zap, beep, woof! Silence.

Grief.

And all of this is your fault; all of this happened because you couldn’t keep your shit together. Good job, player.

You might be wondering why Valve would install this functionality in this first place. You might argue that they have better things to do. To which I say: hey, man. They’re an open company. If somebody wants to wheel their wheelie-desk over to Overwatch Control and install themselves some child-traumatising spacerays, then who are you to stop them? Stop being such a middle-manager. Jesus.

FACT #3: Regular Dagon usage drains ambient fun from the universe.

Fun is a zero sum game. They won’t teach you that in school, but it’s true. If you’re having fun, somebody else isn’t. Fun is, much like Hungry Hungry Hippos or capitalism, about stealing everybody else’s marbles and hiding them where the 99% will never find them.

There are a couple of ways this applies to Dota 2. Carrying is the most obvious. Players who auto-lock mid for themselves have something of the Goldman Sachs intern about them, too; I can imagine them using the word ‘rainmaker’ without irony. But that’s not what I want to talk about today. I want to talk about Dagon. A Dagon is more than a magic wand that incinerates people. A Dagon is a declaration. A Dagon says “this game is about me. This game is a fun-funnel, and the fun-funnel is in my mouth, and I am going to have all of the fun, and there will be none for you, peasant.”

FACT #3.5: The sound effect for Dagon is actually a sample of Donald Trump’s toupé being blown off.

Here’s the setup. You’re half an hour into a game and your team is doing well. You’re Io or
Necrophos or somebody and you’re sitting on a pile of assist gold. You think to yourself: what do we need? You could pick up a Pipe of Insight, or a Veil, but it’s kind of late for that. Your mouse cursor hovers over the Necronomicon. This would be a solid choice. When you’re listening to your better angels you are a team player, and that extra pushing power, that bonus damage, that truesight: yes, you think. We could make use of a Necronomicon.

We. We we we. Why never ‘me’? Why never ‘I’? This is when you decide to take matters into your own hands. It’s at this point that you make a stand for you. You queue up a Dagon and step confidently into the goddamn winner’s bracket.

You’ll feel great. You’ll punish an Armlet-toggling Slardar with your hair-trigger ‘fuck you’ button and yell something like “beep boop buh-zap, motherfucker!” I know I have. What you can’t know at this moment is that the life you have chosen will catch up with you. This feeling of power can’t last. All the fun you’re having is actively and exponentially draining creation’s supply of goodness and joy. Every innocent Keeper of the Light that you pop is a sacrifice on the altar of your hungering id.

You blaze through the midgame like a streak of light the colour of hot blood. You are a ruiner; you create ruins. You sound like the crack of God’s belt. You’re the goddamn Laser King. But this story does not have a happy ending. You start stealing farm to make that next 1250G recipe. You do shameful things in the jungle. You bottom out alone in the Rosh pit, cursing whoever decided that you couldn’t double-tap the hotkey to turn your Dagon on yourself.

You are responsible for accelerating the Fun-Death of the Universe. I’m no mathematician, but if there was a formula for calculating the impact of a Dagon on a Dota 2 match I’m pretty sure it’d look something like this:

Where n is fun, x is the level of your Dagon, and y is Keeper of the Light’s pathetic old man tears.

FACT #4: Everything you believe in is a falsehood. Order, pattern, number, sense and hope are lies you tell yourself to give meaning to a meaningless existence. You are a speck, a mote of nothingness, clinging desperately to the notion that you have a purpose. There is no purpose. Reality itself hates you, and you are doomed.

This is more or less the principle behind solo ranked matchmaking.

The post Three Lane Highway: four and a half shocking Dota facts they don’t want you to know appeared first on PC Gamer.

    


AIAS Accepting Scholarship Applications


The Academy of Interactive Arts & Sciences has announced that it's now accepting applications for scholarships. The organization is awarding a total of $10,000 to students interested in pursing careers in interactive entertainment.


The academy manages two scholarships, the Randy Pausch scholarship, and the Mark Beaumont scholarship. Here are the AIAS-provided descriptions for both:



  • The Randy Pausch scholarship, which awards two $2,500 scholarships, was established in 2008 to honor the memory of Computer Science Professor and Co-­Founder of the Entertainment Technology Center at Carnegie Mellon University, Dr. Randy Pausch. This scholarship has been established to support students who are pursuing careers specializing in the development of interactive entertainment like art, animation, programming, engineering, game direction, game design, sound design, and music composition.



  • The Mark Beaumont scholarship, which awards two $2,500 scholarships, was established in 2010 to honor the memory of the previous COO of Capcom North America and Europe, Mark Beaumont. This scholarship has been established to support students who are pursuing careers specializing in the business of interactive entertainment such as executive leadership, law, marketing, public relations, and business development.


Applicants must have a minimum 3.3 GPA and attend an accredited college or university full time during the 2013-14 school year. In addition to the scholarships, the organization gives award recipients full passes to its annual D.I.C.E. Summit in Las Vegas.


For more information, visit the official site.

Blog Herding: Community Edition 03/27/14


It was a slow week on the blogging front, as the Titanfall chatter in the industry was replaced by talk of virtual reality headsets. With spring break upon us, many gamers are enjoying their time away from school; enjoy the pause and
remember to game responsibly.


Blog Herding
Stats:


Period Reviewed: March
17, 2014 – March 23, 2014
Number of User
Blogs:
66
Number of User
Bloggers:
33
Number of User
Blogs Herded:
8


Community Blogs:


Free
To Play (And Buy To Play But Only If You Want To)

LetMeGetToACheckpoint discusses
the free-to-play (F2P) business model and how it is changing the face of gaming, while also providing a few games that use this approach and are worth checking
out.


5
New Mario Kart Items That Need To Be In Mario Kart 8

With the release of Mario Kart
8 on the horizon, Ninja assasin 18 appears to be excited for the game but still
has a few ideas for new features he'd like to see added to it.


User
Discussion

Trenchmace and RedQueen continue
their episodic feature where they ask various members of the Game Informer
online community video game-related questions and post the results in a blog.


Zombie's
Top 5 Favorite Video Game Genres

With several different video
game genres available, you do have a favorite one, don't you? Well, zombierecon
does and provides a list of his favorites, including some runner-ups.


A
Rift Between Oculus And Morpheus

Virtual Reality headsets have
been a popular topic of discussion lately, with several companies developing
them. The Destroyer weighs in on two of the most popular and promising
technologies.


Five
Changes I Would Like To See In The Next Assassin's Creed Game

While we recently learned where
the next Assassin's Creed will take place, Mike Trinh has a few ideas he'd
like to see added to the game regarding other features besides the setting.


Getting
Into A Game On Day 730

TOGNick rants about those who
buy a game for full price the day it releases compared to those who wait to
play it after the price has dropped – or in some cases after the sequel comes
out.


Final
Thoughts 23: Primordia

Eric Watson checks another game
off his backlog having completed Primordia, an obscure adventure game that
tells the story of a robot surviving in a post-apocalyptic world.


Community Reviews:


Earth
Defense Force 2025 Review

This review by boxcar182
examines the latest installment in the Earth Defense Force series with a look
at Earth Defense Force 2025, a third-person shooter for the Xbox 360 and
Playstation 3.


A
Barrel Blast To A Semblance Of The Past

Jack Treese played through Donkey
Kong Country: Tropical Freeze and called the game an absolutely engrossing and
engaging platformer before awarding the game a near perfect score.


One
Finger Death Punch Review: I Know Kung Fu

Yes, there
really is a game titled One Finger Death Punch, and thankfully you can check
out this review by xl9 to see if it is something you might find interesting or
not. Don't be surprised if you do.


Community Podcasts:


The
4th Floor Season 3 Episode 3: Speak Easy Speak Free

TOGNick posts the latest
episode of The 4th Floor, a podcast devoted to discussing television
shows, movies, video games, and other current events from the world of pop
culture.



Don't forget to send your feedback, recommendations, and
community events in to my personal Game Informer account located here to
ensure this feature continues to provide the content you're eager to read.


Happy Blogging!


Your friendly neighborhood blogging community (03/17/14
– 03/23/14):
Alex Excelsior!
(2); Arano; Arkayde; attackcobra; boxcar182; Cody LaCrone; Enuo; Eric Watson;
FragileWolf; LetMeGetToACheckpoint; lordmorales; Matt Akers; Mike Trinh; MSF
codforlife; Ninja assasin 18 (2); Parker Lemke; Postmita; Proprietary-Windmill
(2); Reptar7; rhotaphota; Sirpaul54 (4); Squidaniel (2); StonedMagician;
Stranger (7); The Destroyer (7); The RedQueen of Space; TOGNick (2);
Trenchmace; xl9 (4); xTheCrowing; Yerdadzkatt (5); zombierecon; and of course
yours truly...Saint.


Video Game Quote of the Week From Twitter:
"Call me old-fashioned, but I enjoy a video
game that has both an interesting character I can attach myself to and a story
line worth playing."
‏@MeatheadMilitia  

GameStop Sells More New-Gen Consoles Than First 15 Months Of Last-Gen


(Disclosure: GameStop is Game Informer’s parent company.)


During its fourth quarter earnings call, GameStop revealed that new-gen consoles are selling significantly better than the early months of the Xbox 360 and PlayStation 3 era. The retailer has moved more Xbox One and PlayStation 4 consoles in five months than it did in the first fifteen months of last generation.


GameStop also reiterated supply concerns regarding the PlayStation 4, which is selling even better than Sony anticipated. On the Microsoft side, Titanfall pre-orders were four times higher on the Xbox One than the Xbox 360. 


Both platform holders have reason to celebrate, though. Every new-generation game has beaten expectations so far. GameStop quarterly sales were up in stores open at least a year by 7.8 percent, with corporate revenues up 3 percent. Overall earnings were down by 16 percent year-over-year, though.


 


Our Take
Prior to the launch of the new consoles, there was some naysaying about the future of the segment. As of now, it seems that Microsoft and Sony’s living room business is healthy and growing once again. The next holiday season is arguably the most crucial though, and will set the course for the coming seven years or so.

EverQuest Next Landmark now just Landmark, enters untamed lands of closed beta

Landmark

EverQuest Next Landmark has finally gathered enough materials to craft a claim flag for the verdant closed beta countryside—right on schedule—taking a continent-sized destruction tool to the alpha period’s constructions to prepare for the next phase of Sony Online’s sandbox MMO. It’s also taking on a new name for its travels: just call it Landmark now.

Before you craft a panic button and start mashing it wildly, Landmark’s devs assure the change extends to the name and nothing else. In a forum post earlier this week, Director of Development David Georgeson explained the yanking of EverQuest Next from the name frees Landmark from fantasy theme implications.

“Landmark is anything you can imagine,” Georgeson wrote. “Removing EverQuest Next seemed the best. This doesn’t change anything we’ve said about Landmark or EverQuest Next. All the details of both games are still the same.”

The closed beta will last longer than Landmark’s nearly three-month alpha period and provide a number of major features for deep testing, including combat, a crafting system overhaul, caves, water, and loot. SOE’s Player Studio service is also planned to appear at some point for player-designed items sold through the in-game shop. I’m excited to try out some more action-oriented gameplay—I can’t even set a cooking timer on my oven let alone build a towering castle on a mountain.

Fellow craft-venturers wanting to join in can do so either by applying on Landmark’s website using a Station account or by shortcutting straight to immediate access via three purchaseable Founder’s Packs. The $20/£12 Settler Pack is probably the best value, as it hands you the fundamentals for crafting and constructing at a manageable price. (The next pack, Explorer, climbs in cost quite steeply to $60/£36.)

Check out the below video from Senior Producer Terry Michaels on Landmark’s move to closed beta. Tyler’s played plenty of the alpha, and he’s shared his impressions on the crafting system learning curve. Tim recently put together a huge gallery of some of the most interesting player creations.

The post EverQuest Next Landmark now just Landmark, enters untamed lands of closed beta appeared first on PC Gamer.

    


Cliff Bleszinski defends Oculus-Facebook deal, calls Notch “pouty kid”

In addition to making the Unreal series, Cliff Bleszinski is also an investor in Oculus VR. He admits in a recent blog post that, as an early investor in the company, he stands  to make a lot of money from Facebook’s $2 billion acquisition. But he also thinks the deal is great for Oculus VR overall.

“IF [Oculus Rift] is going to be (hopefully) a dedicated system instead of a (ugh) peripheral they need their version of whatever the app store would be,” Bleszinski said. “Your device is only as good as the store and community around it; if users can’t say shut up and take my money, if developers can’t post their work then the device will ultimately flounder. Facebook can assist with this sort of thing, as well as having a multi billion user reach.”

Bleszinski then goes on to explain what he thinks Kickstarter backers actually buy into when they back a product, Mark Zuckerberg’s assurances about keeping Oculus Rift as a gaming device first, and other arguments you already heard elsewhere, including in our reaction to the acquisition.

Interestingly, in a postscript, Bleszinski calls out Markus “Notch” Persson specifically, who announced he was pulling the plug on an Oculus Rift version of Minecraft shortly after news of the deal first broke.

“Notch, your cancelling Minecraft makes you look like a pouty kid who is taking his ball and going home,” he said. “It’s a bratty and petty move and it saddens me greatly.”

The post Cliff Bleszinski defends Oculus-Facebook deal, calls Notch “pouty kid” appeared first on PC Gamer.

    


Arma 3 brings out the guerrillas in new community guide

Our companion to most things Arma 3 over the last year, Andrew “Dslyecxi” Gluck, is back with another patented community guide. This time, we’re treated to tactics in the military sim that favor the off-beat, underdog approach of guerrilla warfare.

In Arma 3, it’s the conventional forces who get to carry the biggest sticks—the heavy armor, air support, and latest technology. Guerrilla troops offer different advantages and disadvantages in the kind of asymmetrical encounter that often takes place when they make a raid on better outfitted soldiers, as Gluck explains in the video below.

“Surprise is essential,” Gluck says. “The shock of sudden unexpected contact gives the guerrillas an advantage that takes time for the conventional force to properly react to … Surprise is so significant in fact, that many operations should be outright aborted if it isn’t achieved. There’s nothing worse than trying to ambush a convoy that knows you’re there, and is choosing to bring heavy weapons to the fight to counter you with.”

Our sim of the year for 2013, previous community guides have tackled topics such as sniping, helicoptering, and general infantry and vehicle teamwork. And beyond the helpful strategies, the videos are all great theater from one of the most stunningly beautiful, player-driven experiences of recent years. You can find the full rundown of Arma 3 community guide videos here.

The post Arma 3 brings out the guerrillas in new community guide appeared first on PC Gamer.

    


FTL: Advanced Edition out April 3

Subset Games has announced on Twitter that FTL: Advanced Edition will release on April 3. The new edition of the game will release on iPad for $10 on the same day, but will be offered as a free upgrade to those who already own the original game on PC. As you should.

FTL: Advanced Edition adds new ships, weapons, event and environments. Some of the new additions include a cloning room, which, in exchange for your medbay, will allow you to create clones of dead crew members at a cost to their skills. Another addition, a mind control system, will force enemies to sabotage their own ships.

The update will also include new music by composer Ben Prunty, and new sectors and events written by FTL writer Tom Jubert and Wasteland 2 scribe Chris Avellone.

As you can imagine, we love FTL already. These additions will give us yet another reason to jump back into the cockpit.

The post FTL: Advanced Edition out April 3 appeared first on PC Gamer.